Pixilation Lesson

In this workshop we were practicing creating our own pixilation animations. For the first part of the day we were just getting used to how to make them, experimenting with the timings and the number of frames needed to make a good animation. We learnt that you need around 12 frames per second to make the animation run smoothly and not look too jumpy. This was helpful when filming our animations as it gave us a sense of how long the animations would be and how many frames we needed to make the animations work.

For my first idea I wanted to try and show evolution through a number of movements, going from a crouched position to standing up straight and walking. I thought this would allow me to create a believable sequence that demonstrates the act of evolution. Before the lesson I made a rough storyboard showing what would happen in my animation.

This is the first pixelation atimation I attempted, where I used my friend Sophie to act out the animation so I could get a feel for the technical aspects of creatnig animations. Also doing it this way allowed me to direct Sophie with the movements, allowing me to stick to my original plans.

This one didn’t work very well because as she started to walk there, it wasn’t a believable walk cycle; this was due to the lack of frames and the movements being too big. This made the animation look very robotic and stiff, aswell as unnatural. If I were to revisit this again, I would focus more on pacing the movements out and making them more natural looking.

We then attempted another animation, but this time I had ago at the acting part of the animation and Sophie was behind the camera. This one worked slightly better as we had learnt from the previous test that we needed to use more frames and more subtle movements. This made the animation flow more smoothly. However Sophie kept the camera in a fixed position which meant I went out of shot quite quickly. I wanted the camera to pan with the actor, so tried again.

This was the final evolution animation that we did, which we applied all of the things we had learnt from the previous test animations. I liked how this one turned out, again because small movements and its smoothness. I also liked that the camera moved with the animation as we were able to make it longer and show more of the walking and straightening of the body.
However looking back, the beginning of the video was a bit too fast as I think the movements were too big for what we wanted to achieve. If we had had time we would have gone back and re-shot this one again and just made the movements at the beginning more subtle.

We then had a spare five minutes so decided to mess around with some more animation. We wanted to try and make it look as though one of us was jumping into mid air.

This one was very short and very jumpy, but we just wanted to experiment with timings and shutter speeds. We stopped filming as we didn’t think it was working well, but after editing it together I can see how it was useful to do. It was good to see the animation start to take off and looking back after editing, if we had carried on it could have had potential to work.

To edit these, we used Premiere Pro and LightRoom. To start with we had import the pictures into LightRoom to create an image sequence before importing them into Premiere and editing the frame rate and duration, and then exporting them as movies. This was a huge learning curve for me as I wasn’t very familiar with this process so needed help from the technicians.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.